"Ow! No fair! I wasn't paying attention!"
NO! NOT CHRIS!
All allies in a scene gain +2 to their Attack AV when the Buffoon takes a Mark of Death. On their action, they may spend a Fortune point to confer one to the Buffoon.
THE ART OF TAKING IT
Damage from the attacks of allies, both direct and indirect, may be reduced to 1 Wound Point (not further reduced by Toughness) at the discretion of the player responsible for conferring damage.
NEVER AROUND WHEN YOU NEED HIM
Take a 1 Shot Action to Cheese It and can almost always drop out of a scene. You can be intercepted and prevented from this egress. Otherwise you're gone, and you may not rejoin the action until the scene is over or the fight is concluded.
You are considered to have Intimidation 10 among a group of complete strangers, until your first failure, after which you lose this ability with any of those characters forever.
The Buffoon does not work hard. Aside from their first Advancement, The Buffoon always advances slower than other Archetypes. The Buffoon may advance at the end of the following session, provided one of his allies helps him with a training montage. If circumstances forbid this or his friends are mad at him right now, and there is no training montage, he Advances two sessions late. However, if his allies have already Advanced again by this point, he catches up to their current level of Advancement.
Make Untrained Skill Checks At 8 if it's funnier that way (another way to phrase this is a +1 to untrained checks if your action makes the gm laugh).
Add one schtick from one of these Fu Paths, provided you meet prereqs:
- Drunken Master
- Hundred Names
Add a Skill from this list at 10: Gambling, Intrusion, Info (any), Sabotage.
Increase a Skill Value of less than 12 to 12.
Increase a Skill of 12+ by 1.
They are Sidekicks at Best.
That's not nothing.