Thursday, February 21, 2013

Arcis Enumre and Jeff's Questions

Because he who is tired of Jeff is tired of life.

  1. What is the deal with my cleric's religion? Clerics are lucky individuals born with the ability not only to hear the gods but, also, for the gods to hear them. All true gods come from Spiritual plane and some False Gods come from the Material or Magical plane, and have devotees but no Clerics since Clerics are something different, unless a Cleric serves more than one master. Gods are capable of squeezing an aspect of their presence through fissures in the walls of the Material plane, poking out like God in Monty Python, and so all the big gods have physical addresses. There are some 20 or so major gods, true and false, but new gods and temples are popping up all the time. Most of the big gods have a temple and presence in the so-called God District in Arcis Enumre, and this is what draws many Clerics to the city (and, therefore, many other adventurers). There are hundreds of living gods, monsters and creatures terrible to behold, or divine regents, things like that, which a Cleric can pledge to serve but they confer no spells and answer no prayers.
  2. Where can we go to buy standard equipment? There are a lot of shops in all quarters of the city and at all levels apart from the Tower of Time and the subdungeon. Outside of Arcis Enumre, there are wandering peddlers, some meager stores at some inns, and usually a couple of formal shops or a merchant bazaar of some kind in the human kingdoms. In the Dwarf cliffs, most equipment is custom commissioned, even the rudimentary kind like arrows or rope. In the valley, there are smiths and makers but no formal system of commerce, and certainly no friendly ones.
  3. Where can we go to get platemail custom fitted for this monster I just befriended? One of the human kingdoms in and beyond the great forest may have a talented enough craftsman who will relish the challenge, and a Dwarf might know a guy at that. In Arcis Enumre, anything can be bought with enough money.
  4. Who is the mightiest wizard in the land? Depending on who you believe (or your metric) this is either the Living Queenking, Goddess God and Regent of Arcis Enumre, or else a fabled lich. Most likely it is a priest in service of the Thunder Queen, gatekeeper of the Mystical plane.
  5. Who is the greatest warrior in the land? The berserker skull-and-blood-lord of Klort didn't get to his post by being an idle boaster, though there may be many in this land of hide, smoke, and bone which challenge his claim as mightiest. The human kingdom of Klort is ten days' ride from the most outlying farmlands under the protection of Arcis Enumre. Within the city, the subterranean megadungeon that is her foundation is home to Taurcis Enumre, first among minotaurs, who eats anyone whose faith is weaker than his own.
  6. Who is the richest person in the land? Entirely without question, this is the rarely-seen Queenking, though the richest which PCs are likely to encounter outside of the royal tiers would be members of the Barony of Orchard Leaves.
  7. Where can we go to get some magical healing? Find a high-level Cleric, pledge an oath or debt to a powerful temple in Arcis Enumre, or locate an elf or magic user who can craft potions. There aren't any heal-o-mats, and healing comes with a hefty price of either coin or responsibility, though the elves in the city sanitariums can work near-miracles sometimes.
  8. Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath? Poison and disease at a local surgeon or sanitarium, the others don't have convenient local cures and usually require a quest in the service of a temple as payment.
  9. Is there a magic guild my MU belongs to or that I can join in order to get more spells? You can pledge your service to the Thunder Queen or apprentice with a greater elf or caster, but there is no Wizards Local 246.
  10. Where can I find an alchemist, sage or other expert NPC? Arcis Enumre attracts all the smartest and bravest professionals of these types, but some are paid small fortunes and kept by the human kingdoms. All the best blacksmiths are dwarfs, of course.
  11. Where can I hire mercenaries? Everyone is for sale in these lands. In Arcis Enumre in particular, hiring someone who can write to post a notice for you in one or several taverns is a good way to start, as many are willing to sign up to fight for the promise for a share of the spoils large enough to start a business of their own.
  12. Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law? Using magic of any king on the Watchguard of Arcis Enumre is punishable by subdungeon. Breaking an oath sworn to a temple is punishable by subdungeon. Human kingdoms all have their own customs. Dwarf society dictates that armor never be entirely removed.
  13. Which way to the nearest tavern? Everywhere in the Dwarf cliffs counts as a tavern. There are 200 taverns, pubs, and inns in Arcis Enumre, and several temples also make a ceremony out of drink in some way. In human kingdoms there are usually two, one for soldiers and merchants and such and one for the rabble, of which PCs usually number.
  14. What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous? Those who slay Medusas are celebrated in Arcis Enumre, and anyone who finally puts down Taurcis Enumre will be heralded as the mightiest of the mighty. Venturing into the mountain, home of giants and abominations, and returning is nothing short of a miracle. Surviving an encounter with a unicorn makes one infamous, and the unicorn usually catches up with you anyway. The forest is sick with Harpys and Owlbears and killing any of these is considered a great deed in almost all places. The key to safe passage through the valley lies in killing any orc chieftains you come across. Anyone who faces a dragon and survives is typically heralded, and should anybody kill the Sleeping Mountain they would be seen as a new kind of god. To be honest, though, getting anywhere traveling across the open plains and roads without a small army in tow is considered an accomplishment, crawling as they are with dinosaurs.
  15. Are there any wars brewing I could go fight? Klort is basically at war with everyone, all the time, but for the most part it's actually the marshaled masters of the Physical, Spiritual, or Magical plane, rather than individual kingdoms, which are constantly at war with one another...and always hiring.
  16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes? Several outlying taverns around Arcis Enumre have a kind of fight club going on, there is a constant Circus going on in Arcis Enumre's upper level, and certain human kingdoms prize a more formal kind of martial combat. Dwarfs are too busy for that shit, but there are several loosely organized battlepits in the valley.
  17. Are there any secret societies with sinister agendas I could join and/or fight? Elves refer to a group known as the Velvet Nail, the society of assassins who exist entirely on paper in the form of correspondence and testimonials. Their conspiracies and executions have been carried off with the subtlety of a spider web, acting on orders passed down from up to a century ago. In Arcis Enumre, aside from the major factions (the gods, the dragons, the Barony, the Queenking, the Medusas, the Gargoyles) vying for control of the city and its future direction, there exists the Stray Parliament, which powerful spellcasters can have a voice in through the investment of a familiar. This rough assembly of dogs, cats, frogs, rats, and more hold sway behind the scenes of the city, carrying out their own agendas whilst blending into the animal life of the city mostly unobserved. Knowledge of the Stray Parliament is only shared with spellcasters who have had their familiar for a minimum of 2 levels, though all familiars are invited to join as a matter of course.
  18. What is there to eat around here? Food. Fresh eggs or produce is a big deal in the city, elven wine is a big deal outside the city.
  19. Any legendary lost treasures I could be looking for? First-Forged or First-Crafted items are always powerful, the original items of their kind created in the world. Some trophies of slain monsters are treasures to themselves, providing not only a reward and source of income but usually possessing some special quality of their own.
  20. Where is the nearest dragon or other monster with Type H treasure? Dragons are usually found hiding in caves along the coast, though some take up residence further inland in a dungeon, sanctum or temple out in the forest or the lichlands, or else found in the great subdungeon that makes up the foundation of Arcis Enumre.